Detect trigger colliders inside an area.

I’ve set up a gameobject with a box collider with it’s isTrigger property set to tru in front of my character’s model. I want to know when certain objects, called “pickup-able”, which also have triggers (because I don’t want character’s movements to be blocked by them) are inside this area.

I know colliders set as triggers can’t detect other colliders set as triggers on the OnTriggerEnter function. What would be a functional work-around that isn’t heavy on the computer?

Not quite true. You can add Rigidbodies (make them kinematic if they shouldn’t move) to the pickup objects and you will be able to get callbacks even with two triggers. Or if your player has a Rigidbody, you’re already good to go.

Player character movement is managed by a Character Controller so I didn’t add a Rigidbody component, guessed it wasn’t needed. I’ll add the rigidbody component to the “static” entities and try again. Thanks for your answer and sorry it took me so long to get back to you.