public class StoneNode : MonoBehaviour {
// Number of hits it takes to harvest the node.
public int stoneHitsRequired = 5;
public int clickNum = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider SphereCollider)
{
if (Input.GetMouseButtonDown(0))
{
clickNum++;
if (clickNum >= stoneHitsRequired)
{
Destroy(gameObject);
clickNum = 0;
}
}
}
void OnTriggerExit(Collider SphereCollider)
{
clickNum = 0;
}
}