Hi, I’m trying to make a prototype for a physics mech building game,
to do this the player spawns physics pieces and can move them around with thier physics turned of (I set the Rigidbodies to isKinematic = true)
the player would then be able to join up pieces and hit “simulate” to turn on physics for the whole mech all at once
So to be able to weld pieces together i need to detect if they are touching, but i don’t know how
the functions OnTiggerStay, OnCollisionEnter etc. all require colliders that are “solid”, they can’t be triggers or have isKinematic = true
Is there a way I can detect these triggers colliding other triggers?
Any help would be much appreciated
PS: here’s a playable link of my progress so far : https://dl.dropbox.com/u/1542202/MechBuilder01/WebPlayer/WebPlayer.html