first, sorry for my bad english
in my current project i try to create action that’s gonna use more than 1 button press
okay i will create a fake context for explaing eveything better
let’s imagine i have an action Call Use Potion, which is assign to Q
i also have an action Call Punch, which is assign to Shift+Q (using the composite)
when i press Shift + Q i’m currently calling both action, so i would like to know if there is a setting to not call the “Use potion”
i know i could verify if the key was press first in the callback, but i was wondering if i really need to do that, maybe the input system already have something for that
thanks guys