I’m wondering if anyone could point me in the right direction to create an editor script that will run a method when an asset is renamed within the solution?
EDIT: Okay sorry about this I found it here:
public class TexturePostProcessor : AssetPostprocessor
{
TextureImporter importer = (TextureImporter)assetImporter;
void OnPreprocessTexture()
{
importer.textureValuesAreHere;
}
}
Since I’m using XML what I basically have to do is dynamically build in my game’s xml database a list of possible images used within a folder.