Detect when player is touching the ground for 2D

There’s already a perfectly accurate way to do this using the IsTouching calls. You can filter by contact direction, layer-mask (etc) to detect ground, walls, ceiling etc. No need for spatial queries and it comes down to a single line of code.

You can see an example of it here with links to the GitHub examples repo:

Side note: Please don’t necropost . This thread was resolved.

Thanks.