Detect When the Unity Splash Screen Has Ended?

Is there any method I can use to detect when the Unity splash screen has finished and is no longer on screen? Currently I have some sounds that play on Awake but they play while the Unity splash screen is still present. I would like to be able to tell when the splash screen has ended so I can play my sounds at the appropriate time. Thank you in advance!

Solution for Unity 5.3.2 an higher:

You can check now if an application was loaded with Application.isShowingSplashScreen
(Unity - Scripting API: Application.isShowingSplashScreen)

Once the 1st scene loads, the splash screen is gone. So you can just use the Start method of a script that’s used in your 1st scene.

Method is deprecated. Use UnityEngine.Rendering.SplashScreen.isFinished instead.

(https://docs.unity3d.com/ScriptReference/Rendering.SplashScreen-isFinished.html)

Control it via

http://wiki.unity3d.com/index.php?title=SplashScreen

Nimdanet gave the correct answer for the newer unity versions. Check Unity - Scripting API: Rendering.SplashScreen.isFinished for more info:

using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how you could draw the splash screen at the start of a scene. This is a good way to integrate the splash screen with your own or add extras such as Audio.
public class SplashScreenExample : MonoBehaviour
{
    IEnumerator Start()
    {
        Debug.Log("Showing splash screen");
        SplashScreen.Begin();
        while (!SplashScreen.isFinished)
        {
            SplashScreen.Draw();
            yield return null;
        }
        Debug.Log("Finished showing splash screen");
    }
}