I’ve created scripts that spawn a grid of soil sections and sectors (sectors containing sections) and now I want another GameObject (a plant) to be able to detect which section and sector it is inside.
basically I want to do something like this, in theory
PlantClass {
GameObject _soilSection;
OnTriggerStay(Trigger other) //instead of Collider other, so the plant can detect which trigger it is inside instead of the trigger detecting which collider is inside it
{
if (other.gameObject.tag == "SoilSection")
{
_soilSection = other.gameObject;
}
}
}
Is something like this possible without having every soil section regularly update to some trigger manager that would be accessed by the plant?
I don’t think it would make sense to do it with a trigger manager because there are a lot of soil sections and only one of them will have the plant in question inside it.