Hi, i get the below meaningless warning spam in my log, is it possible to turn it off ?
“Detected one or more triangles where the distance between any 2 vertices is greater than 500 units. The resulting Triangle Mesh can impact simulation and query stability. It is recommended to tessellate meshes that have large triangles. Source mesh name:”
I’d like to know this too. I have quite a few meshes with big triangles (imported from an old game), and the console is spitting out hundreds of warnings. This makes it very hard to see warnings I actually need to keep track of.
Changing the cooking options from Everything to Mixed like by choosing cook for faster simulation and Use Fast Midphase in the Mesh Collider Of that Mesh causing this will remove the error.
How do I disable the warning?
My background scenery has been fine for the last 7 years in Unity, why am I forced to get 300 warnings eevery time i start my game now? How do i turn this crap off?
(also, the Collapse option doesnt work on this, way to go Unity)
Indeed this is very critical, this warning should not spam, especially in play mode.
Plus it makes no sense to unoptimized the game to split the large polygons to many smaller, this is extremely strange to ask, especially if there is zero actual issue with this.