Detecting a non rigid body inside another?

As the subject suggests, how do I detect this using the bounds box? Without having to get all objects and seeing if it’s position is inside of the objects position + extents ?

You could try this Unity - Scripting API: MonoBehaviour.OnControllerColliderHit(ControllerColliderHit)

I have tried that, but that is only when Rigid bodies collide that have character controllers. Either way, I tested it and nothing happened :frowning:

Done, I caved and just used a rigid.