In Unity is there a way to detect if the game player is using an addblocker? The goal is to either have the user disable the addblocker or restrict the game play.
Jason
In Unity is there a way to detect if the game player is using an addblocker? The goal is to either have the user disable the addblocker or restrict the game play.
Jason
I assume you’re talking about WebPlayer / WebGL games here.
I believe that Ad Blocker Detection works by checking (client side) for any modification of the webpage (i.e. modification to CSS etc). Unity does allow for browser → game communication:
It may be possible for you to create a bit of JavaScript which will detect the ad blockers and feed that information back in. A possible starting point: How to Detect Ads Blocker On Your Website