Detecting Addblockers in Unity

In Unity is there a way to detect if the game player is using an addblocker? The goal is to either have the user disable the addblocker or restrict the game play.

Jason

I assume you’re talking about WebPlayer / WebGL games here.

I believe that Ad Blocker Detection works by checking (client side) for any modification of the webpage (i.e. modification to CSS etc). Unity does allow for browser → game communication:

It may be possible for you to create a bit of JavaScript which will detect the ad blockers and feed that information back in. A possible starting point: How to Detect Ads Blocker On Your Website