Is there any way to detect if a change was made to an object in playmode and trigger a function when it happens? I know I can telling if the editor is in playmode by EditorApplication.isPlaying but I can seem to find a way to see if something in the inspector is changed. I am trying to see if it is possible to create an editor plugin to log changes while in playmode.
I’ve had a look, but I don’t think there is any way to do it, unfortunately.
That sucks but thanks for looking into it. I guess I will have to wait until UT decided to implement something.