Detecting Collision target with Orthello

Orthello documenations says this is the way to dect collisions:

void Start()
{
    // Lookup this block's sprite
    sprite = GetComponent<OTSprite>();
    // Set this sprite's collision delegate 
    // HINT : We could use sprite.InitCallBacks(this) as well.
    // but because delegates are the C# way we will use this technique
    sprite.onCollision = OnCollision;           
}           
// This method will be called when this block is hit.
public void OnCollision(OTObject owner)
{
    // Set color fading indicator
    colorFade = true;
    // Reset fade time
    fadeTime = 0;
}

http://www.wyrmtale.com/orthello/collisions

Yes, that works, but, owner.tag returns tag of the current object.
Is it possible to get tag of the object our object collided to?

Yes, you put put collider in the OnCollision argument:

public void OnCollision(Collider other){
other.gameObject;
}

No, OnCollision does not work with Collider when using Orthello.

Meanwhile i have found solution…
Targeted object is stored in owner.collisionObject