I have a car with the following aspect:
As you can see, colliders are locally static, because they are separated from the original rigidbody component.
Well, as you can suppose, I have a problem, because MonoBehaviours with an OnTrigger(…) or an OnCollision(…) method won’t work. (It needs an rigidbody and a collider on the same object)
I thought about Raycasting:
But I have another problem, I have to specify a direction, so, using this: http://answers.unity.com/answers/539155/view.html isn’t an option because this is too slow?
What can you suggest me?