Im using an OnTriggerexit where i want to detect if theres still a gameobject inside the collider besides the one that left using an if statement but i have no idea how to do it.
Hello
You just need to create a List<Collider> MyList
and add the colliders that enters (OnTriggerEnter) and remove them from the list when leaves (OnTriggerExit).
This way your list will have in all moments all colliders inside the trigger.
Bye!