Hello, how would i detect if a gamepad is connected in code? this is using the newer input system and im calling this check every second to set a gamepad bool to true if it is connected, but im not sure how to actually check that. thank you for any help.
Here is the relevant part in the manual : How do Iā¦? | Input System | 1.0.2
thanks for the reply, ive looked through that before and im not sure how to put the part you referenced into an if statement or use that to change a bool.
nevermind, found a solution;
if (Gamepad.all.Count > 0)
{
gamepad = true;
}
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