Hi,
How can I detect if a object is behing my gameobject ?
Right now, I’m doing the following :
var targetDir : vector3;
targetDir = missile_origin.transform.position - hit.point;
targetDir = targetDir.normalized;
missile origin, is the origin of my missile (in this case a ship) , and the hit.point is the contact returned by the raycast.
With this I get the direction but how do I know if the contact point is behind my ship, or in front of it ?
thanks,
Bruno