Is there any way to detect the current locale of the iOS device? It’s sort of important when localizing a game. I don’t see anything in the docs.
How about Application.systemLanguage?
http://unity3d.com/support/documentation/ScriptReference/Application-systemLanguage.html
I think this will do the trick.
You might find this plugin helpful: Precise Locale | Integration | Unity Asset Store
You can differentiate between e.g. en_US and en_GB using its API
[NSLocale currentLocale]
It’s in the documentation: NSLocale | Apple Developer Documentation