Detecting mouse events on Xbox

Hello,

is there a way to get any data from a mouse connected to an Xbox, running a UWP build?

I’ve tried built-in Unity methods / fields - “GetMouseButton”, “anyKey” etc. but to no avail. Is there any specific library I could use to make it work?

I’m using Unity 2018.3.14f1 and D3D build type.

Thanks

Mike

I don’t believe UWP programs are allowed to read mouse input on Xbox One. Is there a specific reason you want to do this?

Did you try XAML build?

From the Microsoft developer forums: Detecting mouse events on Xbox

From the Xbox support: Xbox Support

So yeah, seems like you can’t use a mouse with Xbox One unless your app/title has been given specific permission by Microsoft.