Hello,
is there a way to get any data from a mouse connected to an Xbox, running a UWP build?
I’ve tried built-in Unity methods / fields - “GetMouseButton”, “anyKey” etc. but to no avail. Is there any specific library I could use to make it work?
I’m using Unity 2018.3.14f1 and D3D build type.
Thanks
Mike
I don’t believe UWP programs are allowed to read mouse input on Xbox One. Is there a specific reason you want to do this?
Did you try XAML build?
timke
September 9, 2019, 6:44pm
3
From the Microsoft developer forums: Detecting mouse events on Xbox
From the internal channel I’ve got some info:
“This is not something we support for apps at this time, and we have no concrete timeline for when we will support it. Our recommendation is still Gamepad per our best practice.”
And if you are actually a partner you can contact Microsoft directly from your channel for this request.
From the Xbox support: Xbox Support
So yeah, seems like you can’t use a mouse with Xbox One unless your app/title has been given specific permission by Microsoft.