# Detecting multiple controllers

**URL:** https://discussions.unity.com/t/detecting-multiple-controllers/745841
**Category:** Input
**Tags:** Input
**Created:** [June 4, 2019, 7:44am UTC](https://discussions.unity.com/t/detecting-multiple-controllers/745841 "2019-06-04T07:44:01Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![IshikiGames](https://avatars.discourse-cdn.com/v4/letter/i/34f0e0/32.png) [@IshikiGames](https://discussions.unity.com/u/IshikiGames)
#### Post date: [June 4, 2019, 7:44am UTC](https://discussions.unity.com/t/detecting-multiple-controllers/745841/1 "2019-06-04T07:44:01Z")

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Hi guys,

Just a quick one. Does anyone have any experience with using multiple controllers simultaneously for local multiplayer with Unity’s new input system?

The new system seems fantastic but I can’t figure out where to start with this and that part of the documentation is completely missing from the git repo at the moment.

Any help is greatly appreciated!

Cheers,  
Steve

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### Author: ![jonas-echterhoff\_1](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/jonas-echterhoff_1/32/277204_2.png) [@jonas-echterhoff\_1](https://discussions.unity.com/u/jonas-echterhoff_1)
#### Post date: [June 18, 2019, 9:20am UTC](https://discussions.unity.com/t/detecting-multiple-controllers/745841/2 "2019-06-18T09:20:41Z")

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Try the PlayerInput class, which should be able to handle this for you automatically: [InputSystem/Packages/com.unity.inputsystem/Documentation~/QuickStartGuide.md at stable · Unity-Technologies/InputSystem · GitHub](https://github.com/Unity-Technologies/InputSystem/blob/stable/Packages/com.unity.inputsystem/Documentation%7E/QuickStartGuide.md)
