I am not sure what the best way of detecting screen resolutions is or if it is even necessary at all. Aside from letting the User choose which hardware he is using (iphone 2g, 4g or Ipad). What is the best solution for the supported hardware resolution variations ? I would like to support the native resolutions of the 2nd generation iphone all the way up to the IPAD…or is it normal to release a different version for each native hardware resolution? It seems like the app store only sells the right versions that is dependent on the hardware - but I still see 480 x 320 apps on my Ipad so I am not really sure what to do here. thanks in advance!
It’s up to you as a developer. You can release separate regular and “HD” versions if you’re so inclined. Or you can make your app universal, and have it detect the screen resolution and load different assets accordingly. The easiest way to achieve that is probably to just check if (Screen.width > 480)
thanks for reply. I guess I can make the gui lineup and adjust for each condition…its sounds like the one app solution for all is best. It seems easy to script this in Unity.