Detecting transforms showing up in a camera


Is there any way that i can list all transforms (MeshFilters, actually) that are showing up on the screen (camera) on each frame?

Thanks in advance,


The easiest way I can think of is to have a central array of MeshFilters, and then use OnBecameVisible on individual objects to add to this array when in view, and OnBecameInvisible to remove from the array when not in view anymore.