I was a little confused on how to properly detect the type of controller that is plugged in for each player. Particularly player 1.
I feel like there would be conflicts mapping controller inputs due to the different axis that each controller uses.
For example,
A playstation controllers axis would be different than an xbox controller. Within my code, if i were to code for the xbox controller and configure all of the axis/buttons, it seems like there would be overlapping but different axis for the playstation controller.
I could be thinking about this completely wrong but it seems like you would have to distinguish which type of joystick is being used and use a conditional statement within the code for the controls.
I appreciate any sort of help. Thanks in advance.