Determine direction enemy is walking

Hi im kinda new to this. im trying to store what direction my Zombie enemy is walking in terms of x(1 or -1) and y(1 or -1) so i can use it for it’s animation. im doing a top down game.

here is the code that i use to move it towards my player


public class ZombieAI : MonoBehaviour {

Rigidbody2D rbody2d;
Animator anim;
Transform moveDir;

public Transform target;
public float moveSpeed;

private float range;
private float moveDir_x;
private float moveDir_y;

// Use this for initialization
void Start () {
rbody2d = GetComponent ();
anim = GetComponent ();
moveDir = GetComponent ();
}

// Update is called once per frame
void Update () {

MoveToPlayer ();

}

//Move towards the player
public void MoveToPlayer(){

range = Vector2.Distance (transform.position, target.position);

if (range > 0) {

Debug.Log (range);

transform.position = Vector2.MoveTowards (transform.position, target.position, moveSpeed * Time.deltaTime);

}
}
}

and i want to be able to set the animations in a blend tree like i have done with my player using this code


public class PlayerController : MonoBehaviour {

Rigidbody2D rbody2d;
Animator anim;

public float moveSpeed = 5f;

// Use this for initialization
void Start () {
rbody2d = GetComponent ();
anim = GetComponent ();
}

// Update is called once per frame
void Update () {
Vector2 movement = new Vector2 (Input.GetAxis (“Horizontal”), Input.GetAxis (“Vertical”));

if (movement != Vector2.zero) {
anim.SetBool (“isWalk”, true);
anim.SetFloat (“input_x”, movement.x);
anim.SetFloat (“input_y”, movement.y);
} else {
anim.SetBool (“isWalk”, false);
}

rbody2d.MovePosition (rbody2d.position + movement * moveSpeed * Time.deltaTime);
}
}

if anyone can help it will be greatly appreciated ^^

ohh yeah forgot. there are some extra variables and stuff at the start that isn’t being used. i was trying stuff with it and it didn’t work and forgot to delete them again :stuck_out_tongue: