Hello I am trying to determine the direction a non rotating object is moving. Not the direction the object is facing. So far I have this, but it gives odd results…
private var prevLoc : Vector3 = Vector3.zero;
var itsmoving = false;
var direction : String;
function Start () {
}
function Update () {
//if moving stuff
var curVel : Vector3 = (transform.position - prevLoc) / Time.deltaTime;
if ((curVel.z > 0) && ((curVel.z - curVel.x > 0))) {direction = "up";}
else if ((curVel.z < 0) && ((curVel.z - curVel.x < 0))){direction = "down";}
else if ((curVel.x > 0) && ((curVel.x - curVel.z > 0))){direction = "right";}
else if ((curVel.x < 0) && ((curVel.x - curVel.z < 0))) {direction = "left";}
if((curVel.z > 0) || (curVel.x > 0) || (curVel.z < 0) || (curVel.x < 0))
{
// it's moving !!!!
itsmoving = true;
} else if ((curVel.z == 0) && (curVel.x == 0)) {
// it's not moving
itsmoving = false;
}
prevLoc = transform.position;
}