Is there a way I can determine what type of controller the player is using within the gamepad class (Gamepad.current).
If I’d like to differentiate between someone using a playstation controller and xbox controller on PC (win/mac/lin) how can I do this? Would I need to create a seperate control scheme for each device rather than the generic ‘gamepad’ device?
I notice there is a ‘description’ text property - I’m happy to compare against this, however where might I find the different device descriptions failing getting each device myself and outputting the values? My xbox one controller outputs “Microsoft Corp. DCP-J4215N (SDL)” (I am running linux) - would this be different in windows and mac?