Long and short of it is, I’d like to be able to detect the height of a particular point of a deformed mesh. I’d prefer not to have to constantly update a mesh collider to be able to throw raycasts. Is there any means of doing the equivalent of a raycast to check the position on a given deformed mesh?
Its a dynamic mesh? I do that using the same equation thats moves the mesh. I have an mesh (ocean) dynamic thats moves according an equation, I get the height using the same mathematical formation law. My english is rusty