determine who wins a round

I’m trying to figure out to implement whoever has the greater score wins the round but there are four teams how do I figure out who has the greatest score at the end of the round

my code

  public void Update()
    {
        if (_timer <= 0f)
        {


            Debug.Log("Round is over");
            DetermineRoundWin();
            currentround++;
            _timer = timer;
            

        }

        _timer -= Time.deltaTime;

i was thinking of using if statements comparing two teams but I have four so I don’t want to have 16 if statements to determine who wins the round I just can’t wrap my head around it

int w, x, y, z
string winner = “none”;
if(w > x && w > y && w > z) winner = “W”
else if(x > w && x > y && x > z) winner = “X”
else if(y > x && y > w && y > z) winner = “Y”
else winner = “Z”

Does not check an even score though.
I’m sure there’s a better way but here’s a simply idea.

@SamohtVII didnt fit since its 3000 characters sent it in an answer instead hope it doesnt bother you

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameModeManager : MonoBehaviour {

    [SerializeField]
    private float _timer;
    public float timer;
    public int maxRounds = 36;
    [SerializeField]
    int currentround;
    [SerializeField]
    private int team1RoundScore;
    [SerializeField]
    private int team2RoundScore;
    [SerializeField]
    private int team3RoundScore;
    [SerializeField]
    private int team4RoundScore;
    public int team1Players;
    public int team2Players;
    public int team3Players;
    public int team4Players;
    private bool team1wins;
    private bool team2wins;
    private bool team3wins;
    private bool team4wins;
    public int team1score;
    public int team2score;
    public int team3score;
    public int team4score;

    [SerializeField]
    private int endwins;
    //[SerializeField]
    //bool checkgameEnd;
    [SerializeField]
    bool gameFinished;
    public void Update()
    {
        if (_timer <= 0f)
        {

            Debug.Log(team1score + team2score + team3score + team4score);

            if (team1score > team2score && team1score > team3score && team1score > team4score)
            {
                //team 1 wins round
                team1RoundScore++;
            }
            else if (team2score > team1score && team2score > team3score && team2score > team4score)
            {
                //team 2 wins round
                team2RoundScore++;
            }
            else if (team3score > team2score && team3score > team1score && team3score > team4score)
            {
                //team 3 wins round
                team3RoundScore++;
            }
            else
            {

                //team 4 wins round
                team4RoundScore++;
            }


            currentround++;
            _timer = timer;
            

        }

        _timer -= Time.deltaTime;
        
        

        if (currentround == maxRounds)
        {
            determineWin();
        }

    }

    

    private void determineWin()
    {

        if (team1RoundScore == 8)
        {

            //team 1 wins
            endwins++;
            team1wins = true;
        }
        if (team2RoundScore == 8)
        {
            //team 2 wins
            endwins++;
            team2wins = true;
        }
        if (team3RoundScore == 8)
        {
            //team 3 wins
            endwins++;
            team3wins = true;
        }
        if (team4RoundScore == 8)
        {
            //team 4 wins
            endwins++;
            team4wins = true;
        }

        if (team1RoundScore <= 8)
        {

            //remove team 1
        }

        if (team2RoundScore <= 8)
        {

            //remove team 2
        }

        if (team3RoundScore <= 8)
        {

            //remove team3

        }

        if (team4RoundScore <= 8)
        {

            //remove team4
        }


        determineOvertime();

    }

    private void determineOvertime()
    {
        if (endwins == 1) {

            

            if (team1wins)
                GameCompleted("Team 1 wins");

            if (team2wins)
                GameCompleted("Team 2 wins");

            if (team3wins)
                GameCompleted("Team 3 wins");

            if (team4wins)
                GameCompleted("Team 4 wins");
        }
        if (endwins > 1) {


            BeginOverTime();
           
        }
    }

    private void BeginOverTime()
    {
        //display who wins
        if (team1RoundScore == 9)
        {

            //team 1 wins
            GameCompleted("Team 1 won");
        }
        if (team2RoundScore == 9)
        {
            //team 2 wins
            GameCompleted("Team 2 won");
        }
        if (team3RoundScore == 9)
        {
            //team 3 wins
            GameCompleted("Team 3 won");
        }
        if (team4RoundScore == 9)
        {
            //team 4 wins
            GameCompleted("Team 4 won");
        }
    }

    private void GameCompleted(string whoWon)
    {
        gameFinished = true;
        Debug.Log(whoWon);

    }
}