Is there a way (XR plugin management 4.0.5, Unity 2020.3.9f1) to determine what the current device is?
Right now I’ve been winging it with Application.platform but that makes a lot of assumptions, and I’m about to add a few more Android devices to the mix that’ll break that logic.
It doesn’t necessarily need to be some predefined enum or anything, even just a device name string or anything else that can be used to identify the device model.
Thanks; I’ll play with the nodes there too. For now SystemInfo.deviceModel is meeting my requirements, with Application.platform and SystemInfo.deviceType as a general fallback in certain cases. I’ll publish a list of device model strings I’ve found somewhere eventually, once I get a collection worth sharing.