I am working on an app for the Windows Store which will need to display different control guides for keyboard controls or tilt, depending on if the device has an accelerometer or not.
Is it possible to determine if a device has an accelerometer from the Unity APIs, similar to Input.isGyroAvailable?
Alternately, if this has to be done using Windows-specific code, a sample of how to do this would be appreciated!
Thank you,
Kevin