Determining Ownership of bullets

Hi all,

I have several different players shooting bullets at enemies. Everything works perfectly, but now I want to count the kills that are made.
However, every bullet that is instantiated is just that, a bullet. There is no information on the bullet that determines who fired it.

Is there any easy way to determine the origin of an instantiated transform like a bullet?

I hope my question is clear enough.

you can add a script to the bullet that just has a variable to hold the owner, set it when you instantiate the bullet.