It should be obvious… but I allowed someone to code some things for me and i’m a bit stuck. The objects in question were parented directly to a bone, however they are no longer parented to this bone it would seem. Well… they are but it SEEMS asif they are parented to something else now as well so I need to know what that could be.

Long and short of it, is there anyway I could print out what object the bone is parented to or perhaps find that out?

I have enclosed a picture in case it’s confusing.

alt text

They are parented to the bone. Bone_Hand_R to be exact.

Just look at the hierarchy and see what object they’re under. If you want to do it in script, just add Debug.Log(transform.parent); somewhere.