Unity is working on an animation package compatible with both ECS and MonoBehaviour. Can we expect the new animation package to allow for deterministic rollback, by replacing entities, using CopyAndReplaceEntitiesFrom?
1 Like
Where do you get this information of animation package?
Cheers.
While we cannot share much detail at this point, we intend to make the animation package deterministic as much as possible, including for use cases such as netcode rollback & prediction. You may refer to this post for cross-platform determinism in general, and this post for DOTS animation in general