I just installed Unity 3 and i opened a project that uses Detonator but i have several errors with the message:
error CS0106: The modifier `virtual’ is not valid for this item
In every parameter that is public and virtual in Detonator.cs.
I just installed Unity 3 and i opened a project that uses Detonator but i have several errors with the message:
error CS0106: The modifier `virtual’ is not valid for this item
In every parameter that is public and virtual in Detonator.cs.
thats cause mono 1.2.5 as used in unity 2.x has a bug and accepted this broken clasifiers.
Ok, apparently removing it doesn’t affect its functionality. I’ll keep updating my project then.
I think Unity has updated Detonator to be functional with U3. Haven’t tried updating U2-detonatory projects yet myself, but you might try dling and replacing the relevant scripts with those in the new package…?
http://unity3d.com/support/resources/unity-extensions/explosion-framework
Yeah i experienced the same problem, nm8shun, redownloading from the link you posted should fix this problem if im not correct?
No, they’re not fixed. The link posted is to the same old version. Plus, after removing “virtual” around and after commenting out some deprecated component properties settings, god texture that seems to fail to generate alpha.
Use this updated version for now: http://files.unity3d.com/ethan/3-0_D...r.unitypackage
Your link got parsed wrong it should be
Hey aNTeNNa I wasn’t able to download the package from the link you posted. Can you check?
arbbot, please try the link Varedis posted. I just downloded it with no problems (didn’t import it yet, though).
Link: http://files.unity3d.com/ethan/3-0_Detonator.unitypackage
Whats .gz? Isnt that the mac version of .rar and .zip?
If so then the link doesnt work for me…
@AI Anselmo: thanks. I downloaded the link you posted and imported the updated package. I had to enable the “Auto Create Force” checkbox to make the explosions look like before, but other than that works perfectly. Thanks to UT for the help and work and the community guys on this thread for the help.
Cheers!
-arbbot
Thanks for that! Incidentally I could get the glow, the shockwave and the sparks to work but not the others (sound, fireball, smoke, etc.). In a prefab that is called into action. Probably something dumb I am not doing I am sure, but it is weird the others work and not these. Still looks good.
Make sure you have the materials assigned and that the textures are the right ones.
I have the materials assigned and they appear correct but I have no reference (fireA, b, c, Smoke, etc.).