Detonator Framework works, but explosion edges are noticeable

I looked at the unityWeb player demo of detonator, and the explosions are seemless, the clouds and fire look great.
Here is the web demo:
Detonator article and web demo

However, when I try to use them in my project, the textures are noticebly jagged. The edges can be seen.

Here is an example image:
Detonator jaggedness

its the textures. for some reason unity 4 treats some of them (2 i think) as normal maps. which they are not.
change the texture type from “normal map” to “texture”.