Detonator Issue in 4.0

Hi all,

I’ve just tried Detonator with Unity 4 and there are black squares behind some of the textures used.

I haven’t had time to fully look into how to fix it yet so I thought I’d ask I case anyone can help to fast-track a solution.

Thanks

Check out the attached image and you will see the issue.

This explosion is the Mushroom Cloud.

Any suggestions would be great thanks.

Ok, there is a texture called Smoke in the Detonator >Resrouces>Detonator>Textures folder.

Changing its Texture Type from Normal Map to Texture seems to fix the problem.

Hey don’t know if you’ll actually see this, but Thanks for this! It fixed this issue perfectly.