I recently made a few explosions using the Detonator Tutorial. Awesome tutorial by the way.
Everything worked exactly how it should in the tutorial scene.
Recently I made some explosions in the Detonator Program that worked exactly how they should.
When I changed over to the scene that I was working on the same detonators went haywire and completely messed up.
The sounds no longer worked and the actuall explosive effects were not even waht they should have been.
I looked through documentation to resolve the issue but could not find anything of value.
Here is the error that I receive when I use the Detonators in the game scene:
NullReferenceException
DetonatorSound.Explode () (at Assets/Detonator/System/DetonatorSound.cs:54)
Detonator.Explode () (at Assets/Detonator/System/Detonator.cs:335)
Detonator.Start () (at Assets/Detonator/System/Detonator.cs:278)
Is there a script involved because according to the Lunar Lander Tutorial a script is not needed.
I also use .js for my scripts. I see that the scripts for the Detonators are written in C#. Is this where the conflict resides?