Detonator Issues

I recently made a few explosions using the Detonator Tutorial. Awesome tutorial by the way.

Everything worked exactly how it should in the tutorial scene.

Recently I made some explosions in the Detonator Program that worked exactly how they should.

When I changed over to the scene that I was working on the same detonators went haywire and completely messed up.

The sounds no longer worked and the actuall explosive effects were not even waht they should have been.

I looked through documentation to resolve the issue but could not find anything of value.

Here is the error that I receive when I use the Detonators in the game scene:

NullReferenceException
DetonatorSound.Explode () (at Assets/Detonator/System/DetonatorSound.cs:54)
Detonator.Explode () (at Assets/Detonator/System/Detonator.cs:335)
Detonator.Start () (at Assets/Detonator/System/Detonator.cs:278)

Is there a script involved because according to the Lunar Lander Tutorial a script is not needed.

I also use .js for my scripts. I see that the scripts for the Detonators are written in C#. Is this where the conflict resides?

Where in your assets folder is the Detonator folder? This could be Detonator failing to find an asset that it is attempting to auto-load.

Another thing to try is to follow up on the .js/c# thing and put the Detonator folder underneath Standard Assets, which will ensure that it is compiled first. I don’t think that’s the problem though. Feel free to post more details and I’ll have a look.