Detonator Kit, Explode when hitting key

I'm using the Detonator Kit for Unity and it's really fine but I'm really new to Unity and i got a question.

1) create an empty gameObject, named "kawoom" 2) component menu / detonator / detonator and add it to my new "kawoom" gameObject 3) hit play, works great 4) uncheck "Explode On Start"

now here's my problem, i really have no idea where to put the Explode()

thanks

okay, maybe there are other and better ways but this one works.

var kawoom:Transform;

function Update()
{
    if (Input.GetKeyDown (KeyCode.X))
    {
        var instanceOfDetonator = Instantiate(kawoom, transform.position, Quaternion.identity);
    }
}

i can attach it on any gameobject, just have to connect the detonator prefab to it. now when i hit "X" on the keyboard, the gameObject shows a nice explosion :)