Detonator Shaders respecting Scene Fog?

Hiya, been playing with the Detonator pack (great job) and I noticed that all of the shaders being used are additive or alpha blended shaders and that they don’t respect my fog render settings.

I have tried changing the shaders that ship with Detonator to use new customised versions of these shaders that have Fog settings in there, but if doesn’t seem to make any difference.

Any idea’s on what I can do to get the Detonator shaders to respect/work with my fog settings?

If you replace the materials inside the Detonator component of the prefab you’re using that should do it.