S-Collect is a level packed puzzle game with many game mechanics to get your brain working.
Basically you play like you would play normal snake, but instead of it being ‘realtime’ its ‘turnbased’ where you do one move at a time. There is no AI, instead you are collecting all the collectibles and you can’t hit your own tail, Currently developing all the visual assets for the first release.
Set 1: Colouring box main menu Level select Game play C+C gladly appreciated, ideas and input.
Looks great one thing is tho, have you though about making a more “mainstream” name? most people look at the icon and the name and if it is something that they have never heard of anything like then they will proboly just skip it.
If you haven’t guessed from my previous title I’m not much of a namer, so yes S-Collect is tempory, if any has any ideas that would be great.
Also, thank you to King for programming. will be a build up eventually with the editor so people can build levels and share them, I will be doing a developers pick pack
Why not make the arrows simitry though? the right hand side is shorter then the left one? by one pixel it looks like(im just going by eye hear)
Oh and im talking about the monochrome one Also i would make it simmitry on the cardboard one as printing is usualy near perfect, or make the arrows look hand drawn
First post updated with rough Neon level design, still doing a few more to get more ideas. I want to choose the best
id like to re-iterate that these are all just concepts.
and lol, 1st + 100th post.