Im about to start developing a iPhone game.
I have a macbook air wich is pretty uncomfortable to work with
compared to the pc, small screen, not as powerful etc. Plus im making
all the game assests on the PC so i have to keep moving files between them
constantly.
So my question is this. Can i make the game on the PC then move my project to the mac
do some last minute tweeks and changes for the iPhone
and then publish it from the mac or are there things that can go wrong if the project
was created on the PC version of unity and then moved to the mac?
You can definitely do this. You just might want to do it often throughout your development process so that you can test on actual iOS devices.
You can set your project to standalone or webplayer for example and open that back and forth between Windows and MacOS. When you’re ready to build to an iOS device, switch to the iOS platform while on your Mac.
All the switching around can take time, but it does work.
I’d recommend making frequent backups though (you should anyway obviously) as I frequently work this way (between Windows and MacOS) and there can occasionally be some weirdness.