Hey Alex. I created several scenes for the Mira Headset and used them on my phone.
For the Mira Prism:
It uses positional tracking only if you use it without the mat, but if you want 6dof tracking then you use the mat the same way you use Vuforia.
You can use the image targets they have in the sdk (the mat images) or upload the image targets of your choice to Wikitude and use them in Mira SDK, which runs on wikitude api.
It does not use ARKit so no Surface detection feature.
But it is amazing, the experiences are exactly as cool as the videos show! The Mira testflight app has a game you play in both positional tracking (shooting donught evils in space), and in 6dof when a colorful planet appears over the mat.
The 3d holograms are hanging in space without any world anchors but they remain with positional anchors. Marker-less.
But then, if you want to play in 6dof you can use the mat or your image target of your choice.
Also, the controller has ximmerse technology so it can do gesture control, so you can tilt it to control or swipe its pad to control.
The game where the girl is playing a dog on a beach ball over a floating island does not require a mat, the mat just happened to be there on the table. The controller is held sideways and you tilt it and press pad button for controls.
The older man playing the puzzle ball is projecting the puzzle using the folded mira pad, and the mira pad itself is tilted to control the ball (rigid body game object) movement.
You can’t find content for it online because you don’t have a developer account (linked to the serial number of the headset). Once we login at MadewithMira.com we can access / check out content made for the headset, some of which is on GitHub.
Creating for it is not difficult if you’re decent at Unity3D, C#, and Xcode.
It’s like Google cardboard or daydream, drag and drop a few prefabs onto scenes and assign the controller interactions.
I’ll get pictures here if you want, I just didn’t see anyone interested in this thread for a while now it’s like no one cares about HMD AR which is weird.
Btw what is the VR2GO used for? I saw nothing unique on the website.