Developing a FMV adventure game

Hi Guys,

I was going trough some of my older stuff and found a lot of videos I made for a never realised movie. I was wondering is it posible to, when turned into sprites, make a FMV adventure game.

The design would be something of a Japanese style visual novel where characters pop on screen to talk on a live action background (that might be dynamic, a a short clip moving in a loop?). The player would have a ABC choice at the bottom of the screen.

At points, player would have the entire scene where he might click on a Gameobject (that lights up on MouseOver() function) to see a clip based FMV (“Last Express” style).

Does anyone have any advice if there is a tool on the market that might make this easier to make, or just some general advice (like “Don’t make a 30fps video as Android might not play it properly” idk.)?

Any advice is welcome. :))

Thanks.

This is actually fairly straightforward, tho a bit tedious.

Your videos must be in the correct format - Ogg Theora is best, MP4 with H.264 compression is ok. You’ll have to have Quicktime Player installed on your machine also.

Then, create a 2d Plane (or Quad), and drag the video on that object as you would any texture you’re assigning to a mesh. Stretch and position the quad/plane in front of the camera.

Next, play the video using code:

As far as your clickable hotspots go (The stones in the above image), you’ll just need to create a quad/2dPlane with a collider to capture and handle the mouseclick. If the hotspot is only available at a certain time in the video, you’ll have to programmatically enable it at a certain time interval, or cut the video at certain points.

I know this topic is ages old, just stumbled across it on a similar search, thought I’d answer in case it helped someone else. I’d love to see more FMV games.