Hi! For the past couple of months I’ve been developing a custom wheel collider/vehicle physics package that has finally reached a stage where it’s fun to drive and where the cars behave somewhat realistic. The tire model uses pacjeka with beckman combined slip. The simulation includs :
Clutch simulation
Downforce simulation
Diffrential simulation (locked, open, limited slip) with support for multiple diffrentials
Springs and dampers, rebound etc
Dynamic suspension geometry effects such as toe-in, camber.
You can try it out and leave feedback if you’d like to. The cars and tracks are not mine and full credit for those goes to the creators. They are placeholder that have been used while working on the physics.
Controls for the demo :
w,a,s,d - throttle, brake and steering
e - gear up
q - gear down
left ctrl - clutch
c - switch camera
v, b, n - orbit camera in exterior view
esc - return to menu
Very nice looking demo I am trying it with an XBox controller and cant seem to find an imput that does any braking, and also the car just wants to go right all the time making it impossible to drive. Do you have any deadzones set at all?
I haven’t had the possibility to try it with a controller so that’s probably the issue. However the braking is tied to the vertical axis so it’s wierd that your throttle works but not your braking. I’ll look into it
Since I’m not earning any money by using them and also state clearly that they aren’t mine, I don’t think there would be any problem concerning copyright? If I’m wrong, I’ll remove them.