I’m making a game targeted to PC, MAC, IOS Android.
But decided to take the effort one by one starting from PC then optimise the game for MAC and so on.
However, I’m a MAC user.
I don’t have problem installing Unity on Bootcamp running Windows 8.
But my question is, is it necessary for me to do it?
Or using MAC for making Windows game will work just fine even though it sounded ironic.
The reason is, I wrote my game design notes, and other related documents using Pages, iBooks, etc. All Apple ecosystem.
So I was kinda want to stick with this workflow and tools.
I’ve download Unity in Windows.
It feels “faster” when in Windows.
But my project in Mac, I simply copy the whole folder into Windows partition and open it.
Run well in GAME viewer but when I try to compile, it doesn’t work because of script error the console said.
Anyway, you shouldn’t have to do the build from Windows. Select Windows as the target when you make a build from a Mac, and it’ll output a Windows executable and a blah_Data folder.