Hi Unity Team.
I am new to Unity but having committed to using Unity to develop games I purchased the Pro package and the iPhone Advanced package. Although in general I am incredibly happy with Unity, I am having some trouble getting out of the gate when it comes to the iPhone/iTouch. Note: I have finished the process of becoming an official Apple Developer and I am trying to take my first steps in simply testing Unity programs already created.
First thing though. In the Unity instructions for getting up and running as a Developer I followed the instructions reading many pages of Apple Dev Program Portal notes and going through step by step being quite meticulous. However, almost done with the process and I had problems and then going back realized there is a simple LAUNCH ASSISTANT on the first page making this far easier to finishing getting started as a Developer through iPhone’s site. I throughly recommend it.
Second thing. There is a discrepancy between Apple standards and what Unity recommends. In the Unity Remote pages it says to add a .* (that’s a dot followed by an asterisk) in the App ID. However Apple states clearly that certain characters like the asterisk are unacceptable and won’t let me name anything with this appended. Meanwhile the Unity notes say, “If you don’t have an AppID with a trailing asterisk you will HAVE to create one”, in reference to getting the Unity Remote working.
Therefore I cannot follow the instructions to the letter, unless I’m missing something, which is entirely possible.
Third. Having finished setting up my developer information and installing my certificates as well as running the Unity Remote App to my iTouch I simply get a screen saying it is searching for “Web services” and “Make sure you are connected to Wifi and Unity is running”.
I have gone through the trouble-shooting. My wifi is up. My firewall is down. I have tried to open about every safety portal on my system. On my iTouch I have tried to enter the name of my system to see if it finds it, but it’s a no-go. As an example, I am running Unity iPhone with the game TunnelRunner, and I have no clue what to do next. I don’t know if I’m supposed to do a build and run on TunnelRunner to get it to the iTouch, and assume so but there is no clear instructions I’ve found thus far which is surprising in that I have found an incredibly wealth of knowledge at Unity resources. Likely I am missing it.
So I’m wondering first if there is a step by step tutorial for testing a game to the iTouch/iPhone, and second can anyone help me resolve this problem with the remote and take my next steps because clearly it is not even seeing my system and is not ready to receive a signal.
help! and Happy Holidays!
Daev Finn
Boulder, Colorado