I was wondering what I would need to keep in mind prior to purchasing an iphone developer license.
I realize alot of the gameplay and iphone interface.
However in the meantime, what should i keep in mind while developing
resolution?
and … ?
I was wondering what I would need to keep in mind prior to purchasing an iphone developer license.
I realize alot of the gameplay and iphone interface.
However in the meantime, what should i keep in mind while developing
resolution?
and … ?
Poly count should be kept relatively low rigid bodys should be used spareingly
When using a skinned charector make sure you dont exceed over four hundred ploys especially if you intend to have multiple charectors running about.
I know your mainly thinking about the development side of things, but I’d advise you to get going on the Apple side of things. Getting your developer license, setting up Xcode to build on the iPhone, providing bank and tax details etc. is quite a laborious process and takes a couple of weeks (including waiting for responses from Apple) unless you’re already familiar with the process.
As for development, keeping it lean and mean is pretty much my experience. I haven’t seen any really solid information on what’s expensive processing-wise for iPhone, but minimising physics and simple number of items on screen are the main things. There’s more detailed info on this forum if you have a dig around too.
If you’re going to be developing at anything other than a hobby level, I don’t think it can be expressed enough how important it is from a time (money) standpoint to get the Unity iPhone license, a real device and the Apple SDK for development and testing.
There are many issues that you won’t find out about unless you are testing on actual hardware- poly counts, material compression, scripts that need tweaking, GUI, physics, number of lights in your scene, loading scenes, on and on.
If you spend any time developing in the regular Unity thinking you’re going to just port to iPhone you will be sad to see much of that time and money go to waste.
There also aren’t any quick tips to work from other than design-build-deploy-test when it comes to iPhone.
Spend the Indie $400 (Sorry, A$595) and just get it now.
The Remote app that you build with it to use with the IDE alone is worth the investment.
The time and effort you will save will greatly outweigh the cost.