Hi, i’ve this strange problem, if i build my ios game with “development” build checked, my
game on iPad 4 run at 37/40 fps (said by Xcode).
If i compile without this check, the game runs at 29fps!!!
We have noticed similar behavior in our game also… No idea why changing from dev build to release will give performance penalty.
(In our case changing to release also leads to some crashes but that’s an another story…)
Intresting issues, never checked the development build ever, is there some documentation out there that explains this feature…
Surely performance should be exactly the same, official Unity developer needs to comment.
Yes, i’m tryng to extrapolate a test project from the main one.
Little update, compiled with the 4.3.1f1 pro trial solved the problem, so it seems that is limited to 4.2.2,
unfortunely i’m using plugins that makes problem with 4.3 so i’m blocked to previous version.
I have the same issue. My game for PC is running at 60fps in editor play and development build with script debugging. Doing a regular build drops the framerate to 24fps in some cases. We have occlusion culling and lightmapping enabled. The version of Unity we’re using is 4.3.0f4. I’m pretty sure the occlusion culling isn’t working on the regular build. The frame drops are similar to when I disable occlusion culling on the camera.
Hey, I seem to be having the same issue here. Developer mode is a solid 30fps on iPad and Release is 10-15fps. Did anyone figure out what the problem was or a solution? (latest version of Unity Pro)