"Development Build" watermark and other problems with Win 8.1-10 build

Hello.

For some reason, no matter what I do, there’s this now infamous “Development Build” watermark in my game. “Development Build” is UNCHECKED in Unity’s build settings (never touched it). When I run my build from VS 2015 with “Debug” it’s there. When I do that with “Master” selected - it disappears, but then it’s back again when I select “Release”.

The main problem is that it’s still there when I generate packages for Windows Store (noticed it while the certification kit started the app and also when I run my generated package). I would LOVE to know how to get rid of it, please… :expressionless:

Also: VS solution generated by Unity contains Data\Gl*MyLevel*(s)\ and bunch of folders like 48, 50, e0, fd etc. Unfortunately one of them is named fa (just to be clear those are names generated by Unity NOT me) - VS now thinks that this fa folder is a language folder:
Resources found for language(s) ‘fa’ but no resources found for default language(s): ‘en-US’.

After uploading for submission I’m now forced to provide Persian/Farsi description. And my Farsi is terribad. :frowning:

Another thing:
No default or neutral resource given for ‘Files/Data/GI/level0/fa4e77b047517087898d4b1d9bdef1a2.ecm’. The application may throw an exception for certain user configurations when retrieving the resources.

No default or neutral resource given for ‘Files/Data/GI/level0/fa4e77b047517087898d4b1d9bdef1a2.iws.sse’. The application may throw an exception for certain user configurations when retrieving the resources.

etc… (.taw, .vis, .rnt) I don’t know what that is, but sure enough it throws an exception and since my release build is a “Developer build”, I now have dev console in my game displaying those warnings.

Not to mention that dev build eats more CPU than normal build (2-3x), so it takes much longer to load stuff and everything is slower.

Anyway this is not a big problem, because everything works fine, the only thing I really need right now is to get rid of the “Dev Build” thingy.

THANK YOU

You kind of found the solution on your own: build in Master configuration. You’re supposed to create package for the Windows Store using Master configuration.

Regarding those folders: what’s inside?

THANK YOU! :smile:

Bunch of stuff like 482bbea6c431b799de…475f8.ecm - don’t know what that is, uploading a screenshot.

Those seems to be lightmaps from Global Illumination system in Unity.