Environment:
- Unity 4.5.1f3
- Surface Pro 2
- Windows 8.1 pro
Here is my repro:
- install unity 4x pro license
- restart unity (just in case…)
- clear build output folder
- File > Build Settings (make sure development build is NOT checked)
- click build
- open built VS solution
- switch configuration to Release x86
- clean
- rebuild all
Watermark still shows…
I’ve only found one other thread on this, it said to delete the EditorSettings.asset in the library folder. So I deleted that, and the EditorBuildSettings.asset and still no dice!
Is this a bug or am I just missing something?
Thanks in advance!